Art of game making In the art of game making, we enjoy the profoundness of experience in conception and visualization of the game plots. We follow the AGILE Methodology in game developing in which we approach the process in an iterative, sequential and evolutionary manner. We self-organize our collaborative game team to produce a frame work in a cost effective manner and we use high-end developing scripts like C++, VC++, OpenGL and DirectX-10.0 compliant games. We produce games using the highly advanced Torque game builder 2D graphical editing suite for best game development results Our game developing process includes the following stages- Creating game design document & game elements
- Getting the Publishers/cleint's approval
- Source code writing/ 3D element modeling
- Level designing with other NPCs (Non-Player Characters)
- Creating text contents/sound effects
- Programming/Testing/Bug-fixing
- Milestone check/Modifications/Level addition or deletion
- Regression testing/Usability testing
- Completion/Handing-over to clients
- Improvements(Patches for new bug reports, if found)
|